

In Sokal’s world, a key isn’t just a key. His ability to infuse a vague sense of the sinister and the supernatural into the most mundane aspects, making everything feel quite contextual, is subtle and masterful. Sokal himself hasn’t been so active in recent years, but Syberia 3, if it’s going to be worth anything to you, will be exciting for his involvement. As a consequence, there is nothing in this one for people who don’t remember their time with the previous two games with the deepest nostalgia. Aside from a decent visual upgrade, this game very much feels like it was developed at the same time as Syberia 2 and only just now discovered. The problem is that there’s not a moment in the game that comes across as modern, either.
#Syberia 3 gamescom series#
Penned by the series creator, Benoît Sokal, the game very much feels like it’s a direct continuation of its predecessors. Thankfully, for us fans of the first two games, we have Syberia 3. This included Kate Walker, the protagonist, and in a character-driven adventure game, leaving her story at the end of the second act is like getting halfway through a book only to discover that the second half is all blank pages because the author couldn’t be bothered to finish it. Syberia 2 was first released in 2004 that’s 13 years ago, for people who are counting, and ended on a note making it clear that a third game needed to be made, in order to finish the stories of the game’s various characters. It happened all too often that we found ourselves hunting for an object only to, hours later, accidentally unlock the item after a seemingly unnecessary conversation.Syberia is hardly a household name, but there is a long-suffering community for it, and they’re going to be happy that Syberia 3 came around. What's worse is the fact that you sometimes have to speak to an individual one or more times before you can interact with key objects, so even if you're dead sure what is needed to solve a puzzle, and you stand right in front of the object, you can't simply pick it up and progress the story until you've spoken to the right person once or, at times, even several times. The environments are far too "open" to primarily focus on finding items, and it's easy to overlook the things needed to progress the narrative. Most of your time is spent finding the various pieces of the puzzles, not actually solving them, which is frustrating.

This fact became clear only partway into the game, but when it did it was made painfully clear. For starters, there are not nearly enough puzzles. That said, there are a number of problems that we need to address. The plot is interesting enough to keep one immersed and the various puzzles are wonderfully nostalgic and challenging.

It seems as though the Russian military has assumed control over the facility, and Kate Walker quickly becomes a target. Unfortunately, but hardly to anyone's surprise, she's not exactly in your typical hospital. The players first objective is then to exit the room, sort out a prosthesis for Kurk, and head for greener pastures on an ostrich. After all, this one-legged patient is the chosen leader and his one calling in life is to lead his people and the snow ostriches to new pastures. Kurk must, however, reunite with his people who are waiting in a nearby village as soon as possible. He introduces himself as Kurk, leader of his people, and he's feeling alright given the circumstances.

One of the Youkols who rescued Miss Walker is sitting next to her, strapped down into a wheelchair that seems to have been taken straight out of Hostel, with a recently amputated leg. After a short introduction sequence explains that Kate Walker was saved from a sure death by Youkols, you wake up in a hospital bed in what seems more like a torture chamber than a place of healing. Many Syberia fans felt the second game left a lot of questions unanswered and you won't find many of those answers in Syberia 2. Syberia 3 starts off after Hans Vogelberg's goodbye from the back of a mammoth and the death of tinman Oscar.
